Human Computer Interaction

Table of Contents

Prototypes

Prototype: representation of design before final version exists. Can be low fidelity to high fidelity media.

options for prototypes: sketches, diagrams, frameworks, hand made models, graphics, virtual models, role play, video, etc.

why? to evoke reactions from stakeholders (find out what to add/change), to test feasibility, choose between alternatives, etc. it’s faster than changing the real thing.

Waterfall model

Iterative prototyping

quality is a function of num of iterations & refinements before production. fail early and often.

3 stages of prototyping:

3 stages of prototyping graph

Designing the prototype

choose what to prototype for, identify measurable design goals

Describe the user’s journey:

Aim to show why the app/site will work.

Prototyping: