content: information architecture, audio-visual, text
behaviour: interaction design observation
UX deliverables:
analysis & research: personas, qualitative user research/reports, user stories, competitive analysis, scorecards
design: functional specs, flow diagrams, UI specs
prototypes: clickable prototypes, mockups
visual design: polished design & layout, icons & graphic things
technical communications: web content, help, guides, videos, localization
Terms of interaction:
domain: area of work under study (like graphic design)
goal: what you want to achieve
task: how you go about doing it, in terms of operations/actions
gulf of execution: user’s formulation of actions ≠ actions allowed by the system
gulf of evaluation: user’s expectation of changed system state ≠ actual presentation of that state