Networks & Graphs

Table of Contents

Cheat sheet of stuff I always forget

γ = 0.5772

Harary:

ranked embedding — choose an arbitrary vertex u, rank other vertices by distance from u, put vertices on separate lines based on ranking

Euler’s formula for planar graphs:

condition for planar graph: m ≤ 3v-6

a graph is a tree if:

ε(u) — eccentricity. longest shortest path from u and to any other vertices rad(G) — radius. minimum eccentricity

clustering — when many neighbours of vertex are also each other’s neighbours defined by: where mv is number of links between neighbours of v.

network transitivity τ(G) = nΔ(G) / ntriple(G)

vertex centrality of u cE(u) = 1 / ε(u) betweenness centrality of u cB(u) = sum |S(x,u,y)| / |S(x,y)| for x≠u≠y

closeness of u cc(u) = 1 / (sum d(u,v) for all v in G)

Random graphs ER(n,p):

WS(n,k,p):

BA(n, n0, m):

Communities

proximity prestige: (fraction of vertices that can reach v) / (average distance of those vertices to v)

a signed graph (edges labelled +/-) is balanced if all its cycles are positive (product of edge labels is positive)

signed graph is balanced iff its vertices can be partitioned into two disjoint subsets such that:

affiliation networks are naturally bipartite, with two sets (Va actors, Ve events)